Optimal rational approximation

A few days ago I wrote about the approximation

\cos x \approx \frac{\pi^2 - 4x^2}{\pi^2 + x^2}

for cosine due to the Indian astronomer Aryabhata (476–550) and gave this plot of the error.

I said that Aryabhata’s approximation is “not quite optimal since the ripples in the error function are not of equal height.” This was an allusion to the equioscillation theorem.

Chebyshev proved that an optimal polynomial approximation has an error function that has equally large positive and negative oscillations. Later this theorem was generalized to rational approximations through a sequence of results by de la Vallée Poussin, Walsh, and Achieser. Here’s the formal statement of the theorem from [1] in the context of real-valued rational approximations with numerators of degree m and denominators of degree n

Theorem 24.1. Equioscillation characterization of best approximants. A real function f in C[−1, 1] has a unique best approximation r*, and a function r is equal to r* if and only if fr equioscillates between at least m + n + 2 − d extremes where d is the defect of r.

When the theorem says the error equioscillates, it means the error alternately takes on ± its maximum absolute value.

The defect is non-zero when both numerator and denominator have less than maximal degree, which doesn’t concern us here.

We want to find the optimal rational approximation for cosine over the interval [−π/2, π/2]. It doesn’t matter that the theorem is stated for continuous functions over [−1, 1] because we could just rescale cosine. We’re looking for approximations with (m, n) = (2, 2), i.e. ratios of quadratic polynomials, to see if we can improve on the approximation at the top of the post.

The equioscillation theorem says our error should oscillate at least 6 times, and so if we find an approximation whose error oscillates as required by the theorem, we know we’ve found the optimal approximation.

I first tried finding the optimal approximation using Mathematica’s MiniMaxApproximation function. But this function tries to optimize relative error and I’m trying to minimize absolute error. Minimizing relative error creates problems because cosine evaluates to zero at the ends of interval ±π/2. I tried several alternatives and eventually decided to take another approach.

Because the cosine function is even, the optimal approximation is even. Which means the optimal approximation has the form

(a + bx²) / (c + dx²)

and we can assume without loss of generality that a = 1. I then wrote some Python code to minimize the error as a function of the three remaining variables. The results were b = −4.00487004, c = 9.86024544, and d = 1.00198695, very close to Aryabhata’s approximation that corresponds to b = −4, c = π², and d = 1.

Here’s a plot of the error, the difference between cosine and the rational approximation.

The absolute error takes on its maximum value seven times, alternating between positive and negative values, and so we know the approximation is optimal. However sketchy my approach to finding the optimal approximation may have been, the plot shows that the result is correct.

Aryabhata’s approximation had maximum error 0.00163176 and the optimal approximation has maximum error 0.00097466. We were able to shave about 1/3 off the maximum error, but at a cost of using coefficients that would be harder to use by hand. This wouldn’t matter to a modern computer, but it would matter a great deal to an ancient astronomer.

Related posts

[1] Approximation Theory and Approximation Practice by Lloyd N. Trefethen

Differentially private stochastic gradient descent

Let’s work our way up to differentially private stochastic gradient descent (DP-SGD) a little at a time. We’ll first look at gradient descent, then stochastic gradient descent, then finally differentially private stochastic gradient descent.

Gradient descent

We’ll start with gradient descent. Suppose you have a function of several variables f(x) where x is a vector. Then the gradient ∇f(x) points in the direction of greatest increase in f, and its negative −∇f(x) points in the direction of greatest decrease. So you can decrease the function f by moving in the direction −∇f(x). You can turn this observation into an algorithm for minimizing f. Find the gradient, take a step in the opposite direction. Rinse, lather, and repeat. The gradient descent method is also called steepest descent because locally you’re always moving in the direction of steepest descent.

Locally is the key word here. In some finite neighborhood of x, −∇f(x) points in a direction that will decrease the value of f. How large is this neighborhood? Hard to say. How long a step should you take? Also hard to say.

If your function f is strictly convex, then there is a global minimum, and the gradient descent algorithm will converge to it.

Stochastic gradient descent

What could go wrong? If your objective function f is strictly convex, convergence is guaranteed, but convergence may be slow. The method is always locally optimal, but optimal may mean inside a tiny little neighborhood of where you start each iteration.

Gradient descent can meander through a valley, a nearly flat spot of the objective function, taking tiny steps back and forth and not making much progress toward finding the low point.

Another problem is that gradient descent can get stuck in a local minimum. If f is strictly convex then there are no local minima, just one global minimum, but stochastic gradient descent is used to minimize functions that are not convex and that may have many local minima.

So to get unstuck, either from being stuck at a local minimum or from a flat spot, stochastic gradient descent adds randomness.

The objective functions used in training neural networks have many variables, maybe millions or billions, and these functions are far from convex.

Differentially private stochastic gradient descent

Now suppose you’re doing machine learning on sensitive data, such as medical records. You want to train a model on the data, but you don’t want the model to memorize and leak personally identifiable information (PII) or protected health information (PHI).

If you were simply querying the data, rather than training a network on it, you could apply differential privacy to queries, adding an amount of noise to each query result calibrated to be just enough randomness to preserve privacy. But training a neural network is far more complicated that running a SQL query.

The core idea of differential privacy is that any individual’s presence or absence from a database must not make much difference, in a rigorously quantified sense. Any outcome that happened with someone in the database could plausibly have happened without that person being in the database. Stochastic gradient descent is already a randomized algorithm, and variations on the algorithm can also provide differential privacy guarantees. See [1] for a seminal paper and [2] for a later refinement.

Related posts

[1] Shuang Song, Kamalika Chaudhuri, Anand D. Sarwate. Stochastic gradient descent with differentially private updates. 2013 IEEE Global Conference on Signal and Information Processing (GlobalSIP)

[2] Abadi et al. Deep Learning with Differential Privacy. arXiv:1607.00133 [stat.ML]

Normal approximation to normal

In my previous post on approximating a logistic distribution with a normal distribution I accidentally said something about approximating a normal with a normal.

Obviously the best approximation to a probability distribution is itself. As Norbert Wiener said “The best material model of a cat is another, or preferably the same, cat.”

But this made me think of the following problem. Let f be the density function of a standard normal random variable, i.e. one with mean zero and standard deviation 1. Let g be the density function of a normal random variable with mean μ > 0 and standard deviation σ.

For what value of σ does g best approximate f? Is it simply σ = 1? Does it depend on μ?

I looked at the 1, 2, and ∞ norms, and in each case the optimal value of σ is not 1, and the optimal value does depend on μ. When μ is close to 0, σ is close to 1, as you’d probably expect. But for larger μ the results are surprising.

For the 1-norm and 2-norm, the optimal value of σ increases with μ and reaches a maximum of 2, then remains constant.

For the ∞ norm, the optimal value of σ increases briefly then decreases.

Logistic / Normal approximation

In a recent post I pointed out that a soliton, a solution to the KdV equation, looks a lot like a normal density for fixed x. As someone pointed out in the comments, one way to look at this is that the soliton is exactly proportional to the density of a logistic distribution, and it’s well known that the logistic distribution is approximately normal.

Why?

Why might this approximation be useful?

You might want to approximate a normal distribution by a logistic distribution because the cumulative density function of the latter is an elementary function whereas the CDF of the former is not.

You might want to approximate a logistic distribution by a normal distribution because the normal distribution has nice, well-understood theoretical properties.

How?

If you wanted to approximate a logistic distribution by a normal, or vice versa, how would you do so? How large is the error in the approximation?

This post will answer these questions for four matching methods:

  1. Moment matching
  2. 1-norm
  3. 2-norm
  4. Sup-norm

We will find the value of the logistic scale parameter s that minimizes the distance between the logistic PDF

f(x, s) = sech²(x / 2s) / 4s

and that of the standard normal

g(x) = (2π)−1/2exp( − x²/2 )

by each of the criteria above. We set the scale parameter of the normal to 1 because the ratio of the optimal logistic scale to the normal scale is constant.

Moment matching

Let s be the scale parameter for the logistic distribution and let σ be the scale parameter for the normal distribution. We will assume both distributions have mean 0.

The variance of the logistic is π² s²/3 and the variance of the normal is σ². So moment matching requires

σ = π s / √3

or

s = √3 / π

since we’re setting σ = 1.

plot

How good is this approximation? That depends on how you measure the error, which we will explore below. We will see how it compares to the optimal solution under each criterion.

1-norm

It would be nice to calculate the 1-norm of the difference f(x, s) − g(x) then minimize this as a function of s. But that difference cannot be computed in closed form. At least Mathematica can’t compute it in closed form. So I found the minimum numerically.

plot

Moment matching sets s = 0.5513 and leads to a 1-norm error of 0.1087.

The optimal value of s for the 1-norm is s = 0.6137 which yields an error of 0.0665.

2-norm

plot
With moment matching s = 0.5513 and the 2-norm error is 0.05566.

The optimal value for the 2-norm is s = 0.61476 which yields a 2-norm error of 0.0006973.

sup-norm

The sup norm, a.k.a. min-max norm or ∞ norm, minimizes the maximum distance between the two functions.

plot

When s = 0.5513 the sup norm is 0.0545.

The optimal value of s for the sup norm is 0.6237 and yields a sup norm error of 0.01845.

Conclusion

We can improve on moment matching, for all three norms simultaneously, by using a larger value of s, such as 0.61.

If you have a normal(μ, σ) distribution and you want to approximate it by a logistic distribution, set the mean of the latter to μ and the scale to 0.61σ. If you care about a particular error measure, use the corresponding multiplier rather than 0.61.

If you want to approximate a logistic with mean μ and scale s by a normal, set the mean of the normal to μ and set σ = s/0.61.

Lagrange multiplier setup: Now what?

Suppose you need to optimize, i.e. maximize or minimize, a function f(x). If this is a practical problem and not a textbook exercise, you probably need to optimize f(x) subject to some constraint on x, say g(x) = 0.

Hmm. Optimize one function subject to a constraint given by another function. Oh yeah, Lagrange multipliers! You just need to solve

\nabla f = \nabla g

Or maybe you have two constraints: g(x) = 0 and h(x) = 0. No big deal. Just introduce another Lagrange multiplier:

\nabla f = \lambda_1 \nabla g + \lambda_2 \nabla h

OK. Now what?

Suppose your x is an n-dimensional vector, and you have k constraints. Now you have a system of n + k equations in n + k unknowns, one equation for each component of the Lagrange multiplier equation and one equation for each constraint.

If your system of equations is linear, hurrah! Maybe it won’t be hard to find where your function takes on its maximum and minimum values [1].

But in general you have a system of nonlinear equations, potentially a lot of nonlinear equations in a lot of unknowns. Maybe you’re new problem is harder than your original problem. That is, it might be easier to optimize your original function, subject to its constraints, using a different method than to solve the nonlinear system of equations that applying Lagrange multipliers gives you.

How do you solve a system of nonlinear equations? That’s a hard question because “nonlinear” is not a hypothesis; it’s the negation of a hypothesis. Suppose I tell you I’m thinking of an animal, and it’s not an elephant. That’s not much to go on. Non-linear is sorta like non-elephantine: you’ve said what a thing is not, but you haven’t said what it is.

One way for functions to be nonlinear is to be convex; convexity is often a tractable generalization of linearity. If your original optimization problem is convex, i.e. both the objective function and the constraints are convex functions, then directly solving your optimization problem may be easier than introducing Lagrange multipliers.

Another class of nonlinear functions is polynomials. If Lagrange multipliers give you a system of several polynomial equations in several unknowns, you may be able to solve your system of equations using techniques from algebraic geometry.

If your equations do not involve polynomial functions, but do involve functions that can be adequately approximated by polynomial functions, maybe the algebraic geometry route will work. But “adequate” here means that the solution to the approximate problem, the polynomial problem, gives a sufficiently accurate solution to the original problem. That may be hard to assess.

Your initial exposure to Lagrange multipliers in a calculus class may have left the wrong impression. Calculus textbooks are filled carefully contrived exercises that can be solved in a moderate amount of time, and for good reason. The problems you solve for exercises are not intrinsically important; you’re solving them to learn a technique. But in a real application, where the problem is intrinsically important (and the solution technique is not) things might be a lot harder.

Related posts

[1] If then system of equations is linear, then your optimization problem must have a very special form: optimizing a quadratic objective function subject to linear constraints, i.e. a quadratic programming problem.

Best approximation of a catenary by a parabola

A parabola and a catenary can look very similar but are not the same. The graph of

y = x²

is a parabola and the graph of

y = cosh(x) = (ex + ex)/2

is a catenary. You’ve probably seen parabolas in a math class; you’ve seen a catenary if you’ve seen the St. Louis arch.

Depending on the range and scale, parabolas and catenaries can be too similar to distinguish visually, though over a wide range enough range the exponential growth of the catenary becomes apparent.

For example, for x between −1 and 1, it’s possible to scale a parabola to match a catenary so well that the graphs practically overlap. The blue curve is a catenary and the orange curve is a parabola.

The graph above looks orange because the latter essentially overwrites the former. The relative error in approximating the catenary by the parabola is about 0.6%.

But when x ranges over −10 to 10, the best parabola fit is not good at all. The catenary is much flatter in the middle and much steeper in the sides. On this wider scale the hyperbolic cosine function is essentially e|x|.

Here’s an intermediate case, −3 < x < 3, where the parabola fits the catenary pretty well, though one can easily see that the curves are not the same.

Now for some details. How are we defining “best” when we say best fit, and how do we calculate the parameters for this fit?

I’m using a least-squares fit, minimizing the L² norm of the error, over the interval [−M, M]. That is, I’m approximating

cosh(x)

with

c + kx²

and finding c and k that minimize the integral

\int_{-M}^M (\cosh(x) - c - kx^2)^2\, dx

The optimal values of c and k vary with M. As M increases, c decreases and k increases.

It works out that the optimal value of c is

-\frac{3 \left(M^2 \sinh (M)+5 \sinh (M)-5 M \cosh (M)\right)}{2 M^3}

and the optimal value of k is

\frac{15 \left(M^2 \sinh (M)+3 \sinh (M)-3 M \cosh (M)\right)}{2 M^5}

Here’s a log-scale plot of the L² norm of the error, the square root of the integral above, for the optimal parameters as a function of M.

More on catenaries

Inverse optimization

This morning Patrick Honner posted the image below on Twitter.

The image was created by Robert Bosch by solving a “traveling salesman” problem, finding a nearly optimal route for passing through 12,000 points.

I find this interesting for a couple reasons. For one thing, I remember when the traveling salesman problem was considered intractable. And in theory it still is! But in practice it is not difficult now to find nearly optimal solutions for very large traveling salesman problems.

Another reason I find this interesting is that there is a higher-level problem in the background, the problem of constructing a problem whose solution gives you a desired image.

Robert Bosch is showing us a solution to two problems. The image above is the solution to an optimization problem, and the problem it solves is itself the solution to another problem in the background. He’s doing a sort of inverse optimization, searching for an optimization problem. He goes into some of his techniques in his recent book Opt Art which I wrote about here.

This gets back to an argument I’ve had with statisticians who are resistant to innovative methods. They’ll say “But our method is optimal. You can’t do any better by definition. End of discussion!” But every method is optimal by some criteria. The question is whether the method is optimal by criteria appropriate to the problem at had or whether it is only optimal according to criteria that were mathematically convenient at the time it was formulated.

Robert Bosch has shown beautifully that any image can be viewed as the solution to an optimization problem. Of course the problem has to be crafted for the image. If he were solving a naturally occurring problem, such as planning a tour for an actual sales rep, and the solution had an uncanny resemblance to a piece of art by Michelangelo, that would be astounding.

More optimization posts

ADFGVX cipher and Morse code separation

A century ago the German army used a field cipher that transmitted messages using only six letters: A, D, F, G, V, and X. These letters were chosen because their Morse code representations were distinct, thus reducing transmission error.

The ADFGVX cipher was an extension of an earlier ADFGV cipher. The ADFGV cipher was based on a 5 by 5 grid of letters. The ADFGVX extended the method to a 6 by 6 grid of letters and digits. A message was first encoded using the grid coordinates of the letters, then a transposition cipher was applied to the sequence of coordinates.

This post revisits the design of the ADFGVX cipher. Not the encryption method itself, but the choice of letters used for transmission. How would you quantify the difference between two Morse code characters? Given that method of quantification, how good was the choice of ADFGV or its extension ADFGVX? Could the Germans have done better?

Quantifying separation

There are several possible ways to quantify how distinct two Morse code signals are.

Time signal difference

My first thought was to compare the signals as a function of time.

There are differing conventions for how long a dot or dash should be, and how long the space between dots and dashes should be. For this post, I will assume a dot is one unit of time, a dash is three units of time, and the space between dots or dashes is one unit of time.

The letter A is represented by a dot followed by a dash. I’ll represent this as 10111: on for one unit of time for the dot, off for one unit of time for the space between the dot and the dash, and on for three units of time for the dash. D is dash dot dot, so that would be 1110101.

We could quantify the difference between two letters in Morse code as the Hamming distance between their representations as 0s and 1s, i.e. the number of positions in which the two letters differ. To compare A and D, for example, I’ll pad the A with a couple zeros on the end to make it the same length as D.

    A: 1011100
    D: 1110101
        x x  x

The distance is 3 because the two sequences differ in three positions. (Looking back at the previous post on popcount, you could compute the distance as the popcount of the XOR of the two bit patterns.)

A problem with this approach is that it seems to underestimate the perceived difference between F and G.

    F: ..-. 1010111010
    G: --.  1110111010
             x

These only differ in the second bit, but they sound fairly different.

Symbolic difference

The example above suggests maybe we should compare the sequence of dots and dashes themselves rather than compare their corresponding time signals. By this measure F and G are distance 4 apart since they differ in every position.

Other possibilities

Comparing the symbol difference may over-estimate the difference between U (..-) and V (...-). We should look at some combination of time signal difference and symbolic difference.

Or maybe the thing to do would be to look at something like the edit distance between letters. We could say that U and V are close because it only takes inserting a dot to turn a U into a V.

Was ADFGV optimal?

There are several choices of letters that would have been better than ADFGV by either way of measuring distance. For example, CELNU has better separation and takes about 14% less time to transmit than ADFGV.

Here are a couple tables that give the time distance (dT) and the symbol distance (dS) for ADFGV and for CELNU.

    |------+----+----|
    | Pair | dT | dS |
    |------+----+----|
    | AD   |  3 |  3 |
    | AF   |  4 |  3 |
    | AG   |  5 |  2 |
    | AV   |  4 |  3 |
    | DF   |  3 |  3 |
    | DG   |  2 |  1 |
    | DV   |  3 |  2 |
    | FG   |  1 |  4 |
    | FV   |  2 |  2 |
    | GV   |  3 |  3 |
    |------+----+----|
    
    |------+----+----|
    | Pair | dT | dS |
    |------+----+----|
    | CE   |  7 |  4 |
    | CL   |  4 |  3 |
    | CN   |  4 |  2 |
    | CU   |  5 |  2 |
    | EL   |  5 |  3 |
    | EN   |  3 |  2 |
    | EU   |  4 |  2 |
    | LN   |  4 |  4 |
    | LU   |  3 |  3 |
    | NU   |  3 |  2 |
    |------+----+----|

For six letters, CELNOU is faster to transmit than ADFGVX. It has a minimum time distance separation of 3 and a minimum symbol distance 2.

Time spread

This is an update in response to a comment that suggested instead of minimizing transmission time of a set of letters, you might want to pick letters that are most similar in transmission time. It takes much longer to transmit C (-.-.) than E (.), and this could make CELNU harder to transcribe than ADFGV.

So I went back to the script I’m using and added time spread, the maximum transmission time minus the minimum transmission time, as a criterion. The ADFGV set has a spread of 4 because V takes 4 time units longer to transmit than A. CELNU has a spread of 10.

There are 210 choices of 5 letters that have time distance greater than 1, symbol distance greater than 1, and spread equal to 4. That is, these candidates are more distinct than ADFGV and have the same spread.

It takes 44 time units to transmit ADFGV. Twelve of the 210 candidates identified above require 42 or 40 time units. There are five that take 40 time units:

  • ABLNU
  • ABNUV
  • AGLNU
  • AGNUV
  • ALNUV

Looking at sets of six letters, there are 464 candidates that have better separation than ADFGVX and equal time spread. One of these, AGLNUX, is an extension of one of the 5-letter candidates above.

The best 6-letter are ABLNUV and AGLNUV. They are better than ADFGVX by all the criteria discussed above. They both have time distance separation 2 (compared to 1), symbol distance separation 2 (compared to 1), time spread 4, (compared to 6) and transmission time 50 (compared to 56).

More Morse code posts

Determining fundamental frequency

My daughter had a homework problem the other day that gave the frequencies of several Fourier components and asked her to find the fundamental frequency. The numbers were nice enough that brute force worked, and I’m sure that’s what students were expected to do. But this could easily be a much more sophisticated problem.

If the frequencies are all integers and exact multiples of a fundamental frequency, you can simply take the greatest common divisor of the frequencies. If you’re told the frequencies are 1760, 2200, and 3080, then the fundamental frequency is apparently 440 since that’s the greatest common divisor.

But what if the data are a little different? Say the highest pitch is 3081. Surely 440 should still be considered the fundamental frequency, even though now the greatest common divisor of the frequencies would be 1 Hz. What if the highest frequency was 3078 + π? Surely the fundamental frequency is still 440 for practical purposes.

And what might these practical purposes be? One purpose might be pitch detection. When several frequencies are combined that are small integer multiples of a fundamental frequency, we perceive the combination as having pitch given by that fundamental.

For something like a guitar string, the frequency components are close to small integer multiples of a fundamental frequency. But for something like a church bell, the frequencies don’t line up so neatly, though there’s still a clearly perceived pitch. For something like a metal mixing bowl, it may be difficulty to predict what pitch a person will hear when something strikes the bowl.

One complication we haven’t addressed yet is that the fundamental frequency will not be unique without some constraint. In the example above, the frequencies were all multiples of 440, but they’re also all multiples of 440/n for every positive integer n. We might get around this by specifying some lower bound on the fundamental frequency. Or we could say that all other things being equal, we want the largest candidate for the fundamental frequency.

We could formulate the problem of finding the fundamental frequency as an optimization problem. For example, we could form a mixed integer program. Suppose we have three frequencies f1, f2, and f3. We could find a fundamental frequency f and integers n1, n2, and n3 that minimize

(f1n1 f)² + (f2n2 f)² + (f3n3 f

subject to a lower bound on f.

We can eliminate the explicit dependence on the integer coefficients by minimizing

(f1/f − [f1/f])² + (f2/f − [f2/f])² + (f3/f − [f3/f])² .

where [x] denotes nearest integer to x. The first formulation has a more common form. The latter has a more complicated objective function, but it’s only a function of one variable.

Here’s what the latter looks like for frequencies 1760, 2200, and 3080.

objective function

Clearly there’s a minimum at 440 Hz.

Here’s the same plot with 10% random noise [1] added to each frequency: 1701, 2368, and 3339.

objective function

Now there’s a minimum near 336, but the local minimum at 566 is nearly as good.

Related posts

[1] There are a couple reasons you might want to solve a problem like this. Maybe your frequencies really are integer multiples of a fundamental frequency, but there is measurement error. Another is that the frequencies are not exactly multiples of a fundamental, as when striking a bell or a mixing bowl. How might you formulate the two cases differently?

Optimization, Dominoes, and Frankenstein

Robert Bosch has a new book coming out next week titled OPT ART: From Mathematical Optimization to Visual Design. This post will look at just one example from the book: creating images of Frankenstein’s monster [1] using dominoes.

Frankenstein made from 3 sets of double nine dominoes

The book includes two images, a low-resolution image made from 3 sets of dominoes and a high resolution image made from 48 sets. These are double nine dominoes rather than the more common double six dominoes because the former allow a more symmetric arrangement of dots. There are 55 dominoes in a double nine set. (Explanation and generalization here.)

Image of Frankenstein's monster made from 48 sets of double nine dominoes

The images are created by solving a constrained optimization problem. You basically want to use dominoes whose brightness is proportional to the brightness of the corresponding section of a photograph. But you can only use the dominoes you have, and you have to use them all.

You would naturally want to use double nines for the brightest areas since they have the most white spots and double blanks for the darkest areas. But you only have three of each in the first image, forty eight of each in the second, and you have to make do with the rest of the available pieces. So you solve an optimization problem to do the best you can.

Each domino can be places horizontally or vertically, as long as they fit the overall shape of the image. In the first image, you can see the orientation of the pieces if you look closely. Here’s a little piece from the top let corner.

Domino orientation

One double six is placed vertically in the top left. Next to it are another double six and a double five placed horizontally, etc.

There are additional constraints on the optimization problem related to contrast. You don’t just want to match the brightness of the photograph as well as you can, you also want to maintain contrast. For example, maybe a five-two domino would match the brightness of a couple adjacent squares in the photograph, but a seven-one would do a better job of making a distinction between contrasting regions of the image.

Bosch explains that the problem statement for the image using three sets of dominoes required 34,265 variables and 385 domino constraints. It was solved using 29,242 iterations of a simplex algorithm and required a little less than 2 seconds.

The optimization problem for the image created from 48 sets of dominoes required 572,660 variables and 5,335 constraints. The solution required 30,861 iterations of a simplex algorithm and just under one minute of computation.

Related posts

[1] In the Shelley’s novel Frankenstein, the doctor who creates the monster is Victor Frankenstein. The creature is commonly called Frankenstein, but strictly speaking that’s not his name. There’s a quote—I haven’t been able to track down its source—that says “Knowledge is knowing that Frankenstein wasn’t the monster. Wisdom is knowing that Frankenstein was the monster.” That is, the monster’s name wasn’t Frankenstein, but what Victor Frankenstein did was monstrous.